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- SURROUND
- Surround is a simple game in which the goal is to survive for the
- longest period of time without crashing your wall into another. The walls
- which you may crash into include those of the surrounding playfield, those
- of your opponent, or those of your own. You must have EGA graphics
- or better to run this program!
- There are two options for choice of opponent: play against
- another player or play against the computer. The computer provides a
- relatively good strategy, although there are several loopholes designed
- to make the game more playable.
- Scoring is dependent upon three factors: the actual screen of
- play, percentage of blocks on that screen which were filled, and the
- number of men which you have at the completion of that round. There are
- thirty-eight rounds (i.e. different screens, speeds and variations)
- which are unique, and after that point random screens are chosen for the
- remainder of play. Points are awarded only for screens which you have
- won, but the screen is advanced in either case. There is a limit of
- five men per game. A small file, 'highscor.sur' contains the name and
- the score of the person with the highest score, which is continually
- updated. (If the file is not present, it is initially created with a
- null value).
- The play is a follows: first, a screen will appear, after which time
- the game will wait for a key press before beginning. At that time,
- the round will begin and continue until someone has won. Then, it will
- pause after the round, so as to allow players to observe the screen,
- etc.. until another key is pressed. In the one player game, the
- controls are as follows:
-
- W (up)
-
- (left) A D (right)
-
- X (down)
-
- The two player game utilizes the above keys, in addition to the following:
-
- O (up)
-
- (left) K ; (right)
-
- . (down)
-
- There are several suprise, complicated screens throughout the
- game, so persevere and try to complete the entire thing! (i.e.
- five fairly complicated mazes, etc..). Also, on the faster screens,
- more blocks is not necessarily better (if you don't end up winning, that
- is!); so as a hint, there is a way to beat the computer within 20 or
- so blocks on every single screen - have fun!
- If you liked this game, let me know. I have several ideas in mind
- for additional variations and improvements. One might be joystick control
- and the addition of diagonal directions, (although, I did just that in
- an Atari version and it was not really all that great). Another would
- allow a customization option, where one could control the starting level,
- colors on the screen, etc.. Finally, I do have some new algorithm additions
- to implement for the computer strategy, and of course, the more screens
- the better.
- Please, feel free to give this program to anyone, share it on
- bulletin boards, etc... The only restrictions are that all
- files (highscor.sur, this readme) should be included, and that the code
- is not modified in any way. You can contact the author at:
- Bryant Bigbee
- 1324 Brockett Place
- Clarkston GA 30021